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Old Apr 17, 2006, 08:11 PM // 20:11   #1
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Red face Down with abusive farming - mix it up A-net

First things first, drok troll cave = no longer. In a fierce and raging battle the Drok trolls were beaten..the Avicara in there swarming numbers have taken over the cave ..it is theres and there's it shall be. (that takes care of 75% of Chinese gold farmers.

Next

Damn those Rockshots they get everywhere feasting on Lovley Minotaur meat they have indeed taken over elona Holy Crap bands Batman no more mindless monks farming there either, maybe they'll help in missions now!

Next

Holy cow!! instead of necro pop-ups in early UW they're now Monk pop-ups..Smite hex u say? goodness no ss ftl i guess.

Next

Wow those sorrows furnace baddies really got buff Shatter HEX AGAIN AHAH NO WTF IS GOING ON "t3h 9am3 is teh brok3n, my ss does not clear al areas alone in its uberness anymore i am teh uber failure".

sorry.i just want valuable items dropped as usuall again, farming stopped that so Anti farming can fix it - dont say it can't, it can and thats that.!

Full mixed balanced teams ftw! PVE Players -Venturing - Enroute to having a good time playing in mixed fun groups for the sake of saving the pve way of life. Rant over im sorry all. GW i love u dont hate me !
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Old Apr 17, 2006, 08:21 PM // 20:21   #2
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This seems alittle bit over done IMO. By nerfing all farming spots there might as well be no drops of items at all just gold or the collector stuff. As it is already obtaining enough currency for buying the pretty skined items cost an arm and a leg and unless they make the drop rates 300% better this big and drastic of a change would kill over making cash to exchange goods with other players (you think things that cost 20-100k+ expensive the prices for these times would almost tripple from a drastic change like this. An alternateive would be to slightly change mobs, rotate effects like what happened to the desert griffins, and maybe change the loot rate some what every now and again.

Also for the Rockshots, to a 55 health monk they won't be much of a threat. I say this becasue they could simply use mantra of Resolve and still make enough Energy back even if distracted.
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Old Apr 17, 2006, 08:25 PM // 20:25   #3
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Just what we need .............................. ANOTHER NERF FARMING THREAD!!!

Don't we have enough of this friggin crap cluttering up the boards?

Do we really need another thread ranting about it?

Last edited by quickmonty; Apr 17, 2006 at 08:58 PM // 20:58..
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Old Apr 17, 2006, 08:54 PM // 20:54   #4
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this is such a bad idea. All this will do is make it so the only character that has any value in this game is the warrior. If you make all high damage spells worthless then those characters will just not exist anymore.

You wouldn't say it is fair if every enemy in this game had empathy, cuz that would make warriors worthless for all but taking shots. cannot do taht
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Old Apr 17, 2006, 09:26 PM // 21:26   #5
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Sorry Juk3n you picked the wrong forums to post anti farming. Most of the people on here do it (excessively). As in when they play Guild Wars they really play Farm Wars spending their 3 or 4 (or however many) hours on the game farming various areas. Their excuse is when you have nothing left to do in the game it is the only left to do (despite the various repeatable guests). Oh but I forgot, doing the same quests over and over gets boring yet somehow killing the same mob(s) of enemies over and over again doesn't....

Just watch out for their massive ego saying things like "why not just nerf everything?", "my farming isn't bothering anyone" (despite anet themselves saying that exessive farming does in fact have a negetive impact on the economy), and one of my personal favorites mentioned here "without farming there wouldn't be good drops and prices would go up" (um anet said themselves that exessive farming is the cause of high prices and what you think that when an enemies sees a farmer he thinks 'oh a farmer, I have to drop the good stuff for him'). If what I have read in other forums is true about the frequency and quality of drops decreasing with the more people there are on at that moment farming the same group of enemies, then drops would become better to compensate for the drop in farming. Even if the price of rare weapons and the such did rise due to an increase in rarity, it would be short lived. Since the amount of gold brought in would significantly drop this would force people to lower the price they wish to sell that rare max weapon for since noone would have the money to buy it in the 100k+ range.

There is also the whole buy, sell, human nature and laziness thing that I have explained before when it comes to items like runes. In short no matter how you look at it prices would go down.

Another thread on these forums is about how the enemies don't drop enough gold and most people seem to agree. Maybe the problem isn't the amount of gold the enemies dropped but rather the price of things to buy being too high.

/signed
It's time to put an end to the farming.

If people can do it a little then they will do it alot. Anet doesn't mind a little farming to get that few grand so you can buy that rune or next set of armor and that is why they have repeatable quest areas. If cracking down on the excessive farming means cracking down on the casual need 1000 gold to get the next set of leggings kind of farming then so be it. I don't think it's some sort of coincidence that the FoW amor (most expensive in the game) is found in an area with repeatable quests accessable from a town that allows access to another repeatable ques area (UW).
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Old Apr 17, 2006, 09:57 PM // 21:57   #6
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A better way to "nerf" farming would be to simply give extra drops and gold for players who are in a party(or perhaps higher quality drops/more gold), as long as those party members are close enough to recieve exp from the monster killed.

The only reason we have "professional" farmers is because they sell in-game gold for actual money. The only way to stop them is if there is no longer enough money to support them for their expences, like new accounts, you will see no professional farmers. If they are forced to party up to farm, they'll loose per-account profit, and anet could simply ban more accounts at once, since you'll have multiple farmers running out to get the drop incentive, you can link the farming to more accounts, cutting the farmers actual profit, and driving up their prices on gold.

Now, the only fix you mentioned would really stop UW farming, there are 3 man ways to do SF without a SS necro, although I will say there are 2 man ways to do it with a SS(much slower than 3 man however). You can solo the avicara found around the troll cave with ease, as the mesmers don't have the required skills to stop a 55, infact from what I've seen avicara drop better items with more frequency than trolls, and they drop fellblades. Farming rockshot devourers is quite simple, with any 55 build or any non-55 build, I don't think there's any primary that with the right build/tactics can't solo farm rockshots with ease. You can never nerf the act of farming, people will always find another location. Unless you make every location unfarmable, and thus very diffucult for almost every group, there will always be farming. Heck, people can still go farm charr if everywhere else gets nerfed(nolani, flame temple corridor)...

Simple way to stop the abusive farming is to make it easier for people make money while at the same time making it harder for professional farmers. People who want to farm can still farm this way, but they just won't get as many drops or as good of drops if they go do somthing with actual people. After all almost everyone I know that farms quite a bit does it for money(used to be me too). Let them PvE the right way and make their money. This would even help PvP players, who don't love the slow grind of PvE, who simply want to be able to build their charactar for PvP and go PvP. I know when I was building my charactars for PvP I couldn't stand how boring it was running and farming over and over again to get money..

With this alternate suggestion, abusive farming is done away with, or at least severely reduced.
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Old Apr 17, 2006, 10:21 PM // 22:21   #7
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How about do away with the player driven economy and implement a fixed economy. With that replace the xp rewards in Fow and UW (since almost everyone that can go down there is lvl20 anyway) and replace them with money rewards. So those that haven't gone through the game and got ascended wouldn't be able to afford the top of the line items (any more than what happens now) the moment they get out of presearing. If anet is going to solve the problem with people excessively farming for gold and/or rare items and selling it on ebay for real money then they will have to take the value out of the ingame gold. If there wasn't a need for people to buy it then they wouldn't make any profit selling it.

Edit: Nice suggestion Zui.

Last edited by Hunter Sharparrow; Apr 17, 2006 at 10:25 PM // 22:25..
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Old Apr 17, 2006, 10:37 PM // 22:37   #8
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I think smiting should be more towards PvP, rather then PvE.
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Old Apr 17, 2006, 10:41 PM // 22:41   #9
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Why don't we just give everyone unlimited gold to buy anything they want?

Problem solved ..... no more need to farm.
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Old Apr 17, 2006, 11:46 PM // 23:46   #10
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Anti-Farmers think that if Farmers can't farm they will play with them more often. The only PUG's I have ever joined have been for missions. If I'm going exploring into an area - all I need are the henchmen. They listen to me. You're not going to be able to force people to play with you!

You can't fix the economy by removing the main influx of wealth into the game.

If you 'nerf' it, Farmers will just tweak their builds and find a way to farm.

Selling items/gold on ebay is strictly against A-net's position on that subject. The way I see it - only totally inept individuals would ever spend real money for virtual wealth!
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Old Apr 17, 2006, 11:51 PM // 23:51   #11
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i think you want to get rid of chinese farmers because you dont like chinese people.
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Old Apr 18, 2006, 12:20 AM // 00:20   #12
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/signed to remove pve because it will lead to the end of these threads.
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Old Apr 18, 2006, 12:43 AM // 00:43   #13
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Quote:
Originally Posted by Mandy Memory
/signed to remove pve because it will lead to the end of these threads.
True

Might also lead to the end of GW. Need Pve and PvP people to keep it out of the red.
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Old Apr 18, 2006, 02:35 AM // 02:35   #14
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The only way to nerf farming completely is to friggin remove drops from the game. Otherwise people are always gonna find a way to grind out what they want for profit. That's the bottom line, period, end of story thanks for playing.

Quote:
Originally Posted by Juk3n
sorry.i just want valuable items dropped as usuall again, farming stopped that so Anti farming can fix it - dont say it can't, it can and thats that.!
You anti-farming folk and you nerf this skill or that build folk constantly underestimate the ingenuity of your fellow players when it comes to ways to maximize their drops and farm what they want. I hate it when you people say " Make it impossible to solo." I'll find a way to solo if I want to solo and all you are doing is trying to force your idea of ,wait let me quote you on this one,
Quote:
Originally Posted by Juk3n
Full mixed balanced teams ftw! PVE Players -Venturing - Enroute to having a good time playing in mixed fun groups for the sake of saving the pve way of life.
Yeah your idea of fun on me via developer fiat. I LIKE to SOLO. That to me is fun. I don't like feeling obligated to pick up henchies with abyssmal AI or PUG's that aren't much better. So you have fun. Grab your balanced groups and go venturing all you want but you do that without trying to get ANet to make us do that.

Quote:
Originally Posted by Zui
A better way to "nerf" farming would be to simply give extra drops and gold for players who are in a party(or perhaps higher quality drops/more gold), as long as those party members are close enough to recieve exp from the monster killed.
Yeah they do that already. Drops scale up for larger parties. the only reason solo farming gives the appearance of better drops is that the game still has to assign drops for certain monsters. The math is in place. There is only one person to give the drop to so there you go. It's common knowledge that drops are more plentiful the more people you have, the idea being that everyone will get something. As for rewarding people just for being in a group? That makes very little sense. Why should playing in a group earn you anything extra? It's not more difficult. " Aww you accepted a helping hand here's some more gold." Please. If anything more gold and drops should be given to those of us who figure out ways to take on the hard areas without any support.

Last edited by Str0b0; Apr 18, 2006 at 02:40 AM // 02:40..
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Old Apr 18, 2006, 02:42 AM // 02:42   #15
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I agree stop with the nerfing farm threads.
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Old Apr 18, 2006, 02:51 AM // 02:51   #16
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While I don't agree with the OP's specific proposals (which are too geared towards making specific builds useless), I support a general move towards making PvE monsters play more interestingly.

I personally think that they should all be given a full complement of 8 skills and two professions, taught about skill preconditions (no Final Thrust if your target is above 50% health, etc.), taught a little bit about shutdowns (no attacking through SS) and positioning (no standing so close that Barrage hits six targets), and, most importantly, some basic threat prioritization (if the target you're hitting is bonded, switch targets to the bonder, etc.).

Giving them semi-random skillbars wouldn't hurt either.

Realistically, I don't expect any of the above suggestions to be implemented, as it would scare away too many people. Not enough players in this game actually enjoy challenging themselves.
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Old Apr 18, 2006, 03:01 AM // 03:01   #17
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Nerf the nerf farming threads..
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Old Apr 18, 2006, 07:30 AM // 07:30   #18
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Quote:
Originally Posted by quickmonty
True

Might also lead to the end of GW. Need Pve and PvP people to keep it out of the red.
ATM thats a risk I am willing to take.
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Old Apr 18, 2006, 07:51 AM // 07:51   #19
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Quote:
Originally Posted by Stabber
While I don't agree with the OP's specific proposals (which are too geared towards making specific builds useless), I support a general move towards making PvE monsters play more interestingly.

I personally think that they should all be given a full complement of 8 skills and two professions, taught about skill preconditions (no Final Thrust if your target is above 50% health, etc.), taught a little bit about shutdowns (no attacking through SS) and positioning (no standing so close that Barrage hits six targets), and, most importantly, some basic threat prioritization (if the target you're hitting is bonded, switch targets to the bonder, etc.).

Giving them semi-random skillbars wouldn't hurt either.

Realistically, I don't expect any of the above suggestions to be implemented, as it would scare away too many people. Not enough players in this game actually enjoy challenging themselves.
you obviously havent put any thought into the work that that would require
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Old Apr 18, 2006, 08:05 AM // 08:05   #20
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Who cares? If people want to farm for gold, let them. If you don't, don't. It doesn't affect the fact you can play the game you want it played, oblivious to the fact people are farming. Just move on.

It's starting to get up my nose the amount of calls from some to nerf this farm, nerf that skill, change this, change this, this is unfair. blah.
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